AI Insights · Timothy · January 2022
Top 5 Interactive Story Games in Guatemala - Q4 2021 Performance
In Q4 2021, the top interactive story games in Guatemala showed varied trends in downloads, revenue, and active users, with some apps experiencing notable peaks and declines.
Performance of Top 5 Interactive Story Games in Guatemala - Q4 2021
In the fourth quarter of 2021, the performance of the top interactive story games in Guatemala revealed interesting trends in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period.
Episode - Choose Your Story
Episode - Choose Your Story saw a significant fluctuation in weekly downloads, starting from 2.8K at the end of September and peaking at 7.8K in mid-October. The app's weekly revenue also experienced ups and downs, with a high of $314 at the end of October and a low of $105 in early December. Active users followed a similar trend, reaching a peak of 12.1K in mid-October before declining to around 3.4K by mid-December, then slightly increasing to 4K by the end of the year.
Choices: Stories You Play
Choices: Stories You Play experienced a steady decline in weekly active users from 923 at the end of September to 656 by the end of December. The app's weekly downloads also saw a downward trend, starting at 251 and dropping to just 32 in the last week of December. Revenue had a few spikes, notably reaching $193 in the third week of December, but generally remained below $150 throughout the quarter.
Chapters: Interactive Stories
Chapters: Interactive Stories showed a varied performance in weekly downloads, with a high of 887 in early October and a low of 127 in mid-November. Revenue fluctuated as well, peaking at $179 at the end of November. Active users generally trended downwards, starting from 2.8K at the end of September and ending the year at around 1.9K, with minor fluctuations throughout the quarter.
Time Princess: Pearl Girl
Time Princess: Pearl Girl had relatively stable weekly active users, hovering around 2K throughout the quarter. Downloads were low but saw a notable increase towards the end of December, reaching 264. Weekly revenue showed minor fluctuations, with a peak of $151 in early December and generally staying around $100 for the rest of the quarter.
Otomania
Otomania experienced very low download numbers throughout the quarter, with a maximum of just 14 in mid-October. Revenue was similarly low, peaking at $220 at the end of September and then fluctuating around lower values. Unfortunately, data for weekly active users was not available for this app.
For more detailed insights and trends, visit Sensor Tower.